The main body for the character was crated using a capsule, then I added a edit poly to it and using soft select with a fall out of 10. I then moved the middle vertices's closer into the centre of the shape. This gave the character his unique peanut shape. His mouth was made using the cut tool. I simply cut some new vertices's into the body and then deleted the middle faces to create a hole, lips I added later simply by bending two planes and merging two of the vertices's together to crate a mophable mouth.
The shoulder joints of this model are simple spheres and the arms are made out of two separate tubes with the inside row of polygons removed, then to give them a more muscular shape I simply applied a editable poly modifier and slightly pushed out the vertices's around the arm. His hands where more tricky. They stated as a cylinder with 18 sides. Then I extruded 6 of the sides, making sure to leave a 2 side gape between each extrusion. These formed the base of the fingers, I then selected the top face of each finger and moved it so the it was slanted. then I extruded each finger one more time and once again slanted the top face to create a pointed, spiky hand.
The legs where made the same way as the arms however i used a sphere for the nee caps instead of the hip joint. The feet are simply squashed sphere again and the toes are squashed cylinders. |
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